APLIKASI KAHOOT PADA PEMBELAJARAN MATEMATIKA MATERI SISTEM PERSAMAAN LINEAR DUA VARIABEL
Keywords:
Kahoot, Mathematics Learning, technology.Abstract
Mathematics learning using the Kahoot application as an evaluation material for mathematics learning is a technology-based learning system. Kahoot is a game-based learning platform, which is often used as educational technology-based learning. This platform is learning in the form of quizzes with answer choices. Kahoot can also make students learn math fun and not boring, so that students' thoughts about difficult and boring math can be broken. The Kahoot application is very helpful for teachers in building creativity and innovation in mathematics learning media that can be introduced to students in applying technology-based learning models easily and correctly. research and development methods (Research and Development). This game-based learning makes students more interested and increases the average score of students, as well as builds creativity and reasoning and makes students more active.
References
Bunyamin, Aceng C. Julita, D.R, dkk. (2020). Penggunaan Kahoot Sebagai Media Pembelajaran Berbasis Permainan Sebagai Bentuk Variasi Pembelajaran. Journal on Education.
Gatot, Muhsetyo dkk. (2008). Pembelajaran Matematika SD. Jakarta, Universitas Terbuka,. https://id.wikipedia.org/wiki/Kahoot!
Aslan, A. (2016). Kurikulum Pendidikan Vs Kurikulum Sinetron. Khazanah: Jurnal Studi Islam dan Humaniora, 14(2), 135–148.
Aslan, A. (2019). HIDDEN CURRICULUM. Pena Indis.
Aslan, Hifza, Syakhrani, A. W., Syafruddin, R., & Putri, H. (2020). CURRICULUM AS CULTURAL ACCULTURATION. Santhet: (Jurnal Sejarah, Pendidikan, Dan Humaniora), 4(1), 1–9. https://doi.org/10.36526/santhet.v4i1.860
Hendriarto, P., Mursidi, A., Kalbuana, N., Aini, N., & Aslan, A. (2021). Understanding the Implications of Research Skills Development Framework for Indonesian Academic Outcomes Improvement. Jurnal Iqra’ : Kajian Ilmu Pendidikan, 6(2), 51–60. https://doi.org/10.25217/ji.v6i2.1405
Nugraha, M. S., Liow, R., & Evly, F. (2021). The Identification of Online Strategy Learning Results While Students Learn from Home During the Disruption of the COVID-19 Pandemic in Indonesia. Journal of Contemporary Issues in Business and Government, 27(2), 1950–1956.
Sudarmo, S., Arifin, A., Pattiasina, P. J., Wirawan, V., & Aslan, A. (2021). The Future of Instruction Media in Indonesian Education: Systematic Review. AL-ISHLAH: Jurnal Pendidikan, 13(2), 1302–1311. https://doi.org/10.35445/alishlah.v13i2.542
Putra, Aan. Afrilia, Kesi. (2020). Systematic Literature Review : Penggunaan Kahoot Pada Pembelajaran Matematika. Jurnal Ilmiah Pendidikan Matematika Al-Qalasadi.
Sartika. Octafianti, Mira. (2019). Pemanfaatan Kahoot untuk Pembelajaran Matematika Siswa Kelas X Pada materi Sistem Persamaan Linear Dua Variabel. Journal on Education.
Trianto, (2010). Model Pembeljaran Terpadu. Jakarta, Bumi Aksara.
Downloads
Published
Issue
Section
License
Copyright (c) 2022 ADIBA : JOURNAL OF EDUCATION

This work is licensed under a Creative Commons Attribution 4.0 International License.