PENGEMBANGAN WORDWALL (LABIRIN) SEBAGAI EVALUASI PEMBELAJARAN AKIDAH AKHLAK PADA MATERI SIFAT SIFAT ALLAH KELAS VII MTS MUSLIMAT NU PALANGKA RAYA

Authors

  • Abdul Aziz Program Studi Pendidikan Agama Islam Institut Agama Islam Negeri Palangka Raya
  • Noor Haliza Program Studi Pendidikan Agama Islam Institut Agama Islam Negeri Palangka Raya
  • Marlina Wahyu Agustin Program Studi Pendidikan Agama Islam Institut Agama Islam Negeri Palangka Raya
  • Arif Miftahul Khairul Anam Program Studi Pendidikan Agama Islam Institut Agama Islam Negeri Palangka Raya
  • Siprianus Jerawut Program Studi Pendidikan Agama Islam Institut Agama Islam Negeri Palangka Raya

Keywords:

Learning Media, Wordwall, Educational Games, Attributes of God.

Abstract

The use of wordwalls in schools as an interactive learning tool to create various types of educational activities, including games, quizzes and exercises. This research aims to develop and increase the effectiveness of wordwall as a tool for evaluating moral belief learning in class VII D at Mts Muslimat NU Palangka Raya. The problem identified is the lack of use of media in learning moral beliefs, which can hinder students' interest in learning about the material that has been presented by the teacher. The method used is the Research and Development approach (R&D), and the model used is ADDIE which includes needs analysis, selecting games, content development, and classroom trials. Through this process, games are selected with interesting challenge and quiz elements, allows students to learn actively. The results of this research state that on average students feel this media is effective and helps them understand the questions better. Labyrinth media not only increases students' interest in learning, but is also able to create a more enjoyable and meaningful learning experience.

References

Aeni, A. N., Djuanda, D., Maulana, M., Nursaadah, R., & Sopian, S. B. P. (2022). Pengembangan Aplikasi Games Edukatif Wordwall Sebagai Media Pembelajaran Untuk Memahami Mater Pendidikan Agama Islam Bagi Siswa Sd. Primary: Jurnal Pendidikan Guru Sekolah Dasar, 11(6), 1835. https://doi.org/10.33578/jpfkip.v11i6.9313

Fameska, E., Okra, R., Supriadi, S., & Antoni Musril, H. (2023). Perancangan Media Pembelajaran Berbasis Game Edukasi Menggunakan Mit App Inventor Pada Pelajaran Pai. JATI (Jurnal Mahasiswa Teknik Informatika), 7(1), 657–664. https://doi.org/10.36040/jati.v7i1.6179

Fayrus, & Slamet, A. (2022). Model Penelitian Pengembangan (R n D).

Hendra, Afriyadi, H., Tanwir, Noor Hayati, Supardi, Laila, S. N., Prakasa, Y. F., Hasibuan, R. P. A., & Asyhar, A. D. A. (2023). Media Pembelajaran Berbasis Digital (Teori & Praktik). In PT. Sonpedia Publishing Indonesia (Issue 1). https://repository.uinmataram.ac.id/2683/1/Media pembelajaran berbasis digital.pdf

Nissa, S. F., & Renoningtyas, N. (2021). Penggunaan Media Pembelajaran Wordwall untuk Meningkatkan Minat dan Motivasi Belajar Siswa pada Pembelajaran Tematik di Sekolah Dasar. Edukatif : Jurnal Ilmu Pendidikan, 3(5), 2854–2860. https://doi.org/10.31004/edukatif.v3i5.880

Oktariyanti, D., Frima, A., & Febriandi, R. (2021). Jurnal basicedu. Jurnal Basicedu, 5(5), 4093–4100.

Pamungkas, D. A., Imron, A., Marzuqi, M. I., & Larasati, D. A. (2023). Pengaruh penggunaan media pembelajaran Word Wall terhadap motivasi belajar IPS oleh. JIPSINDO (Jurnal Pendidikan Ilmu Pengetahuan Sosial Indonesia) Universitas Negeri Surabaya, 10(01), 67–78. https://doi.org/10.21831/jipsindo.v10i1.53199

Pramono, K. H. (2022). Pengembangan Media Video Pembelajaran Untuk Meningkatkan Motivasi Belajar Pada Matakuliah Metode Penelitian Teater Menggunakan Model R&D. TONIL: Jurnal Kajian Sastra, Teater Dan Sinema, 19(1), 9–16. https://doi.org/10.24821/tnl.v19i1.6949

Purnamasari, S., Rahmanita, F., Soffiatun, S., Kurniawan, W., & Afriliani, F. (2020). Bermain Bersama Pengetahuan Peserta Didik Melalui Media Pembelajaran Berbasis Game Online Word Wall. Jurnal Pengabdian Kepada Masyarakat, 1(1), 177–180.

Tania, A. N., Uswatun, D. A., & Sutisnawati, A. (2023). Pengaruh Media Lagu terhadap Kemampuan Kognitif Siswa dalam Pembelajaran IPA di Sekolah Dasar. Jurnal Pendidikan Dasar Flobamorata, 4(2), 625–632. https://doi.org/10.51494/jpdf.v4i2.946

Downloads

Published

2024-10-01

Issue

Section

Articles